Sunday, April 1, 2012

Evoluce Win&I brings Kinect gesture controls to Windows 7

evoluce win&i windows 7 gesture control kinect
We've been looking at some pretty cool Kinect and Windows interactions for a while now, but we were hoping that the release of an official SDK would lead to even more coolness. Evoluce has stepped up, and is now offering Win&I -- a full-featured gesture control system for Windows 7.

The company claims that a range of up to four meters is supported, which should be perfect for just about any home theater setting. In the video embedded after the break, you can see an Evoluce demonstrator flip through a photo album, pan through a map, rearrange application windows, browse the Web, and control media playback. Two versions of Win&I are offered -- the home version goes for about 20 Euros, the business version for 40.

Anyone else having fun pretending his stance is a little "Iron Man"? We're tempted to put a repulsor on that hand.

Continue reading Evoluce Win&I brings Kinect gesture controls to Windows 7

Evoluce Win&I brings Kinect gesture controls to Windows 7 originally appeared on Download Squad on Fri, 01 Apr 2011 12:00:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/04/01/evoluce-winandi-controls-windows-7-with-a-kinect-sensor/

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43% of recent U.S. smartphone buyers bought iPhone

Nielsen has wrapped up their latest market research data, and in the three months leading up to February, 43% of U.S. smartphone buyers got an iPhone. By comparison, 48% had bought an Android phone, and 5% picked up a BlackBerry.


Source: http://feedproxy.google.com/~r/TheIphoneBlog/~3/FxiOUOiu-pw/story01.htm

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Late-night poll: How much internal storage is enough?

Internal storage

Since the Samsung Nexus S, phones shipping without an external SDcard slot have caused controversy. We've got a trio of new phones right around the corner from HTC that are shipping without. We hear, and understand, both sides of the issue. Not everyone wants to stream and use cloud services, so they need the flexibility that a huge amount of storage can give. On that note, if manufacturers want to get rid of the SDcard, they need to give people enough internal storage. Which leads us to tonight's poll.

How much is enough? I'm all in the cloud, and it's too late for me to turn back. I get by fine with 16GB, and could probably never miss a beat with only 8GB. Many of you are the opposite -- don't care for the cloud and want to store their stuff on their device. They need a lot more storage than I do. Where do you fall? Let us know in tonight's poll.

 



Source: http://feedproxy.google.com/~r/androidcentral/~3/-H2Eq1Q432g/story01.htm

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Saturday, March 31, 2012

A "Big Data" Problem Could Be Starving Artists of Revenue [Music]

For nearly 100 years, performing rights organizations have tracked the music played on the radio, then the television, and now the internet. Their goal: to figure out who should get paid. More »


Source: http://feeds.gawker.com/~r/gizmodo/full/~3/9TuKc_MffrQ/musics-big-data-problem-could-be-starving-artists-of-revenue

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Sega streamlines US, European operations after 2011 figures predict $86 million loss

Image
Sega Sammy Holdings Inc. has announced that it will begin streamlining its American and European operations after posting an 7.1 billion Yen ($86 million dollar) extraordinary loss for the 2011 year. The move is expected to create a "smaller company positioned for sustained profitability" with the company planning a shift to a new "digital content" strategy. It'll cancel work on new, forthcoming titles and just concentrate on key earners like the Sonic, Football Manager and Total War franchises. There's no official word on if it'll involve job losses, but the company is setting aside 4.9 billion yen ($59.7 million) of that loss figure in order to cover the costs of the corporate reorganization. In the meantime, we're off to pour one out for one of our childhood staples.

Sega streamlines US, European operations after 2011 figures predict $86 million loss originally appeared on Engadget on Fri, 30 Mar 2012 11:07:00 EDT. Please see our terms for use of feeds.

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Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/N8OsUpc-4k8/

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In-app payment support arrives on Android

Right on cue, Google has launched in-app payment support for Android applications. Developer testing began last week, and now many popular apps -- like the ones pictured above -- can begin charging users for add-on functionality, content, or whatever the heck else they feel is worthy of additional bits of your pocket change. If you were wondering, Google will take the same 30% cut that Apple takes from in-app purchases.

At last we can buy individual issues in Comics with minimal fuss!

In-app payment support arrives on Android originally appeared on Download Squad on Wed, 30 Mar 2011 10:30:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/03/30/in-app-payment-support-arrives-on-android/

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webOS 3.0 beta now available to developers

hp touchpad webos 3.0
With the webOS 3.0 SDK available for almost two months, HP has now given developers access to a beta download of webOS 3.0 -- which powers the upcoming TouchPad and will likely ride along on HP desktops and laptops in the form of an emulator.

Right now, the webOS 3.0 beta is only available to Early Access developers. The crew at PreCentral states that HP appears to have eased up on access restrictions, however, so hopefully more devs will get on board and those of you who are planning to buy a TouchPad in the next couple months will have plenty of slick webOS 3.0 apps to install on your new tablet.

webOS 3.0 beta now available to developers originally appeared on Download Squad on Thu, 31 Mar 2011 09:45:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/03/31/webos-3-0-beta-now-available-to-developers/

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